Culture Change Support
Business challenges
Many organizations are faced with a need to change and to adapt to meet the needs of stakeholders and to become more competitive or more efficient. One of the largest challenges organizations face when embarking on a change program is 'Culture'- Changing attitude and behaviour and getting people to buy-in to the change. Challenges facing organizations are:
- How to align the ideas of management and workforce?
- How to get people to recognize the need to change?
- How to create a shared understanding of the benefits of the new way of working?
- How to actively involve people in shaping the change and improving their own ways of working?
- How to follow up the program after the kick-off meeting and how to keep the momentum going?
- How to minimize the management and control effort during the implementation phase?
GamingWorks can support these types of change initiatives and programs with large group events. These group events will be focussed on the objectives of the overal change program. GamingWorks will customize the delivery of its products to ensure change objectives are met.
Our products can be used for:
- Creating overall awareness about the objectives of your program.
We design our simulations in such away that the employees are placed in a simulated environment. Within this environment they have to work according to the new rules, processes, procedures or behaviour. The interventions of the trainers are designed to confront participants with the need to change and to let participants experience the benefits of new ways of working and new behavior. During the simulation participants see, feel and experience success and fail factors associated with adopting the new ways of working. - Work on specific new competences
If the success of the new way of working is dependent upon specific competences of the employees or managers, we can design special exercises within the games to focus on these competences. During the workshop participants can experiment with these competences and learn how to deploy them in the simulated environment. The trainer will help the team to reflect on how to transfer the experience to the daily work.
For example: The need for managers to demonstrate leadership capabilities, the need for process managers to steer people from different organizational units, the need for employees to take personal ownership of their roles. - Kick-off
Simulations are excellent ways of starting up a project or program. All employees are brought together, management can inform them about the program aims and results. Following the kick-off session teams will play the games and will focus on the project or program objectives. Games are a way of involving all employees from all levels and stimulating dialogue and working together.- Identifying improvement needs
Very often change programs are initiated top-down and the new ways of working are not accepted or adopted by those needing to carry them out. Simulations are an excellent way of letting people identify for themselves new and improved ways of working within the simulated environment and allowing them to suggest improvements within their own daily working environment. Very often at the end of our simulation sessions a great deal of improvement suggestions are captured and provide valuable input into change initiatives. The added value is these are bottom-up suggestions, recognized by employees as 'what needs to change'. - Identifying improvement needs
gamingworks offers
GamingWorks can support organizations with the following activities:
- Designing Culture Change Programs together with executive management teams and change program committees
- Building your key messages and objectives into our products and reflection moments
- Facilitating group events with our standard products
- Designing custom made workshops
- Building board games to be used as awareness and training instruments
- Training your staff to use and deliver workshops and training using our products
- Producing consolidation results from the captured feedback and improvement suggestions from all participants
