Product Statistics
GamingWorks captures the world-wide results of all sessions delivered.
All partners make use of GamingWorks evaluation forms for capturing the results of each session for each participant.
|
Product |
# of sessions |
since |
Average
|
Average
|
|
Apollo 13 - an ITSM case experience |
1500 |
2003 |
8,4 |
8,3 |
|
The Challenge of Egypt |
200 |
2004 |
8,1 |
8,2 |
April 1, 2007